**iGetMath: Addition**

Learning addition up to 100 is a breeze with iGetMath: Addition. Three levels of game play give as much (or as little) direction as a student needs to complete each equation. iGetMath: Addition’s easy to use interface allows students to work and learn independently. This app is great for extra help at home with kindergarten and first grade addition and is also a fun center for the classroom. Fun music and sound effects make this an engaging app for any child, at school, home, or on the go! Students will not realize they are solving equation after equation because it is so much fun! iGetMath: Addition is simple, easy to use, and will give your students the foundation they need to become brilliant mathematicians.

Three levels of game play (all are on by default, but can be turned off in settings):

Easy + Common Core: Students create equations and learn the parts of each equation through 30 common core based quests. Hoot the owl gives students tasks like “Count all of the blocks under the first addend”, and “Touch the sum” to help them learn the parts of the equation. The easy level is discovery based, so students do not need to get the “right answer” in order to continue.

Medium: One of the numbers in the equation is removed. Students must figure out what it is before moving on to solve the equation. Students are not allowed to move on before the right answer is determined. Beginning mathematicians may touch each block below the number to hear the number counted out loud.

Hard: All of the numbers in the equation are missing. Students must figure out each number before moving on to the next. Students will not be allowed to solve the equation until the numbers are correct. The hard level feels like a puzzle to students and helps to bring the fun back into addition practice.

App Features:

iGetMath: Addition is designed to help students make sense of addition from the very beginning. It begins with numbers up to 10 and continues to 100 as students become more skilled. Number ranges can be selected from the settings screen to focus on specific skills or students can move through the game to earn trophies.

Several different base 10 blocks and scenes keep students engaged as they move through the levels. Blocks can be changed in settings if a child likes a specific block or if a teacher plans to use iGetMath: Addition in a themed center. Sound effects can also be turned on and off from settings.

iGetMath: Addition is common core aligned and can be used to teach many U.S. kindergarten and first grade common core standards. See below for a list of those standards.

iGetMath: Addition does not contain any third party advertising.

Download it from iTunes today! (beginning October 1, 2014)

Also, try these printable Base 10 Blocks for your classroom!

**Kindergarten Common Core Standards**

**Know number names and the count sequence.**

CCSS.MATH.CONTENT.K.CC.A.3

Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).

**Count to tell the number of objects.**

**CCSS.MATH.CONTENT.K.CC.B.4**

Understand the relationship between numbers and quantities; connect counting to cardinality.

**CCSS.MATH.CONTENT.K.CC.B.4.A**

When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.

**CCSS.MATH.CONTENT.K.CC.B.4.B**

Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.

**CCSS.MATH.CONTENT.K.CC.B.4.C**

Understand that each successive number name refers to a quantity that is one larger.

**CCSS.MATH.CONTENT.K.CC.B.5**

Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.

**Compare Numbers.**

**CCSS.MATH.CONTENT.K.CC.C.6**

Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.

**CCSS.MATH.CONTENT.K.CC.C.7**

Compare two numbers between 1 and 10 presented as written numerals.

**Understand Addition**

**CCSS.MATH.CONTENT.K.OA.A.4**

For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.

**Work with numbers 11-19 to gain foundations for place value.**

**CCSS.MATH.CONTENT.K.NBT.A.1**

Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (such as 18 = 10 + 8); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.

**First Grade Common Core Standards**

**Add and subtract within 20.**

**CCSS.MATH.CONTENT.1.OA.C.5**

Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).

**CCSS.MATH.CONTENT.1.OA.C.6**

Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

**Work with addition and subtraction equations.**

**CCSS.MATH.CONTENT.1.OA.D.7**

Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.

**Understand place value.**

**CCSS.MATH.CONTENT.1.NBT.B.2**

Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:

**CCSS.MATH.CONTENT.1.NBT.B.2.A**

10 can be thought of as a bundle of ten ones — called a “ten.”

**CCSS.MATH.CONTENT.1.NBT.B.2.B**

The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.

**CCSS.MATH.CONTENT.1.NBT.B.2.C**

The numbers 10, 20, 30, 40, 50, 60, 70, 80, 90 refer to one, two, three, four, five, six, seven, eight, or nine tens (and 0 ones).

**CCSS.MATH.CONTENT.1.NBT.B.3**

Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.
**Use place value understanding and properties of operations to add and subtract.**

**CCSS.MATH.CONTENT.1.NBT.C.4**

Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.

[…] iGetMath: Addition is fun enough to feel like a game, but structured enough to replace traditional addition worksheets. Parents who are looking for quality, educational and fun iPhone apps can feel good about letting their kids play iGetMath: Addition. It addresses most of the U.S. Kindergarten common core standards and some first grade common core standards. This app bridges the gap between a young child's concrete understanding of math and our abstract representation of math equations. […]